If you’re looking to take your D&D game to the next level, then you need to check out Scorching Ray. This powerful spell allows you to deal fire damage to your enemies, and it’s one of the most versatile spells in the game. To learn Scorching Ray, start by reading our guide on how to cast it. After that, we’ll give you all the information you need on how to use this powerful spell in your game. First and foremost, make sure that you have a good understanding of what Scorching Ray does. Scorching Ray deals fire damage, so it can easily burn through your enemies’ health if used correctly. Next, be sure that you know how to use Scorching Ray effectively. When casting it, always aim for the eyes of your enemies so that they will start seeing flames instead of just darkness. And finally, be sure not to use Scorching Ray too often or else it will wear down your caster’s health quickly.


It’s attractive due to its ability to direct the fire on a specific goal when needed.

The rules for Scorching Ray are discovered within the Players Handbook on page 273.

Scorching Ray 5e

Evocation 2nd Level

Time to Cast: 1 Action

Band:120 feet

Components: V, S

Duration Instantaneous

Three rays of light strike the targets away. They can be directed at one or more targets.

Make a spell that can be capable of being targeted by each beam. If it hits the target, it will suffer the 2D6 damage.

When you are at higher levels, casting this spell in an appropriate slot that are 3rd or more it creates more radiation for every slot above 2nd.

The principles of Scorching Ray reveal key aspects of the power. It is able to inflict damage on many targets, or just one.

The base cast produces three distinct rays that have an attack that can be ranged. The spell also is able to extend to do additional damage.

Is Scorching Ray Beneficial?

Scorching Ray offers a wonderful combination of both flexibility and damage. The base cast creates three rays, which are able to be directed towards one targeted area at 6d6 damage or at multiple targets, with two damage of each.

The spell levels generate more rays and do not just cause an additional amount of damage. The user is able to alter the direction of attack, as well as the effect it produces.

Turn-based economy is an issue for players when you are faced where you have a number of weak opponents .

This is especially true in cases where players aren’t yet at the point of additional attack levels.

A wizard on the 3 level or higher level has access to the scorching Ray. Wizards are now able to take on three opponents at once and reduce the effect of the economy of turns.

As the levels increase the need of separating the light is less important, yet it is essential in making it essential to conduct tests on concentration.

Enemies’ spellcasters must to conduct concentration tests similarly to characters do.

Each ray counts as a hit, and the assessment is made for every hit. This is an enormous advantage over the spellcasters that are attempting to invade your area.

One of the biggest advantages of this ability is that has one of its most important disadvantages: each individual ray has an attack roll of its own.

This can prevent one wrong roll from ruining the whole attack, but it also means that you’re casting a spell and only receiving a small portion or damage.

Does Scorching Ray Ignite?

There’s been a long history of stories about magic spells using fire to destroy forests as a result of an accidental shot.

Unfortunately, a lot of them aren’t achievable according to guidelines. Scorching Ray falls in this category.

Scorching Ray’s regulations are not specific enough to say that objects struck by the Scorching Rays explode.

Other spells, such as Fireball, Create Bonfire or Fire Bolt all have a description which specifically states that the items will be lit when they are struck in a specific way.

One thing unique regarding 5e in comparison to other variations of 5e is the words are used specifically.

House rules were formulated for clarification of the definition of words , however in 5e, if the word isn’t clearly stated that it’s not happening.

Do you have the ability do Twin Spell Scorching Ray?

The term “Twin Spell” refers to the ability of a Twin Spell is a form of meta magic accessible to an wizard. The capability is described like this:

If you use a spell that is only directed at one creature and doesn’t have a self-range the spell can spend sorcery points that are equal to the power of the spell in order to target another creature within the same range of that magic spell (1 sorcery point for spells that is capable of tripping). To be eligible the spell has to not be able to affect more than one creature at the present level.  For example, Magic Missile and Scorching Ray aren’t legitimate, but Ray of Frost and Chromatic Orb is.

As you can see in the next sentence, Scorching Ray is specifically mentioned. Scorching Ray is specifically mentioned since it is targeted at one and multiple targets.

If you are able to identify only one target but it’s likely to be able to focus on a wider amount of creatures, thus not being in a position to twin.

This applies to all other spells which can be used to attack several creatures.

Spells that are able to target only one creature at the level of 1 can be used in metamagic. Spells that are aimed at multiple creatures that are higher in level stop being linked.

For example, Charm Person at 1. level is focused only on one creature. It cannot be twinned.

The Charm person on the 2nd level has now two targets, and therefore is no longer eligible to gain the benefit of an effect that is known to be”the Twin Spell effect.

Do you think Scorching Ray better than Magic Missile at 2 2nd Level?

Magic Missile Magic Missile is an iconic magic spell used in all versions of the game. Some claim that it’s not worth the effort casting at the higher levels.

The most sought-after alternative for Scorching Ray is Scorching Ray. A brief review of both is provided below.

Magic Missile is compared as being used in 2nd level to this end.

Magic Missile (2ndLevel) Magic Missile (2 ndLevel) produces four darts which deal 1d4+1 each (12 total damage x average, max damage).  It is a Magic Missile can be used for single or multiple targets.  It makes four distinct concentration tests.  It automatically hits for force damage. Scorching Ray (2nd Level) produces three rays which take care of each damage 2d6.  (18 avg damage/36 maximum damage).  It could have multiple targets or one target.  It can trigger three different concentration checks.  A roll of attack is required for each ray hit to cause fire damage.

The spells have various variations based on the situation which can make the one spell more powerful than the other.

The main distinction lies in it being the case that Magic Missile automatically hits, with force damage. Scorching Ray might hit for fire damage.

Fire is the most frequently encountered resistance and force is the second most rarely seen resistance.

Final Words

Scorching Ray is a powerful spell. It is able to be cast on one target or several targets, and it can do a lot of damage.

The option of casting the spell allows it to remain active even as the character increases in level.

The weak spots of the spell are the different attacks and the wildly resisting fire damage type. It is an excellent strike spell that’s perfect for any caster that allows the flexibility.